Wednesday, 14 July 2010
Brazen Brunette packs the pub ...
Tuesday, 1 June 2010
It's terrible Tuesday ...
I think this time round the Bank Holiday weekend really started for me last Thursday. Thursdays have become rather like Mondays for me ... I look forward to them because of the DJ sessions friends run for us at The Pig & Whistle.
It is clear that one of the most lasting appeals of Second Life is not, as many might think, pixel sex; rather it is music - indeed music performance in all of it's aspects are increasingly widespread throughout the Second Life communities.
I will now publicly confess that many months ago Babette and I had a discussion which was quite animated about the value of introducing music performance to our Sims. It's not that I was opposed to it but at that point I was not convinced it was that much of a draw for the citizens of Second Life. Fortunately for all who now visit us regularly for music events Babette had a much better insight than I and persuaded me we should 'Give it a try for a few months ...'
Well here we are MORE than a 'Few months' down the line and I take my hat off to Babette (and carefully pop it away in it's box - a Nice Champagne silk with some cute lace features *S*), not only was she right but in those intervening months it has become clear that whereas Second Life relationships come and go people will always be looking for another music event to go to.
We have been very fortunate to have met some exceptional Second Life performers and of those we have been even more fortunate to be able to persuade some of them to regularly appear for us and delight the crowds with their skills. I am sure that you will already be familiar with the names I am going to mention and if so then I am sure you will join me in applauding their professional and exceptional skills. If you do see some names you are unfamiliar with then whether you come to experience them at our events or search them out at times more suited to your own lifestyles please, please, do go and enjoy their performances.
One of the longest standing of our live performers is Sean Lerner; he has an easy style which is relaxing to listen to and although he does a number of cover songs Sean's real appeal is in the music and songs he has composed himself; based on his life as indeed most artists do Sean writes from his heart and soul and you can really hear it in his performances. If original music appeals to you - listen to Sean Lerner.
Another performer of long standing is Yahshvah Shinja. In real life Yahshvah was a long time professional performer and musical entertainer. His voice is rich, powerful and well suited to the wide range of superb songs he sings. We were introduced to Yahshvah and first heard him sing at his 'Soul Church' and I have to say I was bowled over ... this may well have been the beginning of my being convinced about the draw of music in Second Life. I am certainly not skilled enough to portray the emotive impact that Yahsh's voice has ... what I can say is he has a hard core of dedicated followers and I count myself as one of them. For sheer unadulterated OoommmFF!! Yahshvah Shinja has it in spades ... find him ... listen to him ... be stunned! *S*
Moving now to a great friend of ours, another long time real life musical professional and a fellow UK resident Elvera Lerner brings elegance, charm, sophistication and a HUGE!! bubbly and magnetic personality to us each fortnight in the Love's Trinity ballroom. Elvera is a classically trained singer who enjoys performing a wide variety of music from, of course, the classical arena but also musical stage plays, musicals and popular films and similar disciplines. Elvera is a joy to listen to and when each show is over you will find yourself in total disbelief that an hour has passed ... she is breathtakingly entertaining and totally engages the crowds she draws. Even if your taste in singers is for modern popular music I would still recommend you take an hour out of your life and experience this amazing lady ... You may not be converted ... but I bet I catch you at more than one performance *S*
In more recent months we have been introduced to an up and coming Second Life, star performer, Quinty Munro. Quinty is once again a real life musical performer with her style set firmly in the Rock arena. She is Dutch and like so many of her countries people she speaks English like a native and I just wish I was not so lazy and actually had learned to speak at least on language other than English! Once Quinty hits the stage the whole place lights up and the energy the lady brings to her performances is just awesome ... back this up with her powerful voice and each performance is a winner!! If rock is your preferred type of music this lady can really deliver it!!
As well as Quinty making her apperances with us we are most fortunate to have persuaded Chandra Deed to book us into her busy schedule for a regular Saturday afternoon (SLT) event. You really do have to use the word event as well with Chandra ... Her repertoire seems almost endless and if I am honest I believe many of the songs she performs sound better than the original singers. I have used a lot of words so far in this blog to try to give you the feeling about the artists we have performing on the sim ... I could just go grab a thesaurus and start slathering the honorifics and expressions of sheer delight onto this paragraph while trying to do the same about Chandra ... I really do have a much, much better idea though ... GO SEE HER!!! *S* The performance itself is utterly transfixing with a clarity and power to her voice that would grace any stage in Second Life OR Real Life ... and then there are the between song entertainments; Chandra is sooo in tune with the audience and it is completely clear she enjoys every moment she spends making that hour special for us ... See her; you really do deserve to do yourselves that favour *S*
We have some more plans in the pipeline and there are currently negotiations taking place for 2 new singsers and final words to be rubberstamped on one more performer... I really hope to see you all at some time on the sim and if not then with any luck you will check out some of the performers I have mentioned and will enjoy!!
Take care you wonderful people ... *hugs* and see you soon *S*
Thursday, 15 April 2010
Catching up .... Part 1
Anyway back to my musings today. I think the first incident that crossed my mind related to the redesign of the beach areas that blend between Oceans End and OneFinalDarkness (I was thinking about this while standing in a queue for Coffee ... not for me ... please don't ask me to explain why I do these things; I must have push-over tatooed on my forehead!).
Some months ago now Babette and I were shopping and generally chatting in IM when she suggested that she thought the beach front areas on the two sims looked rather plain and could do with being re-vamped. This thought was not entirely without some background as she had recently completed a project doing the exact same thing for an aquaintance who was trying to set up a new club. I had seen the truly wonderful difference that Babette's inspiration had bought to the beach area she had transformed at that other sim and couldn't wait to see what she would do with ours. For those of you who regularly visit our sims and have the time to explore I am sure you will join me in thanking her for a brilliant job. If you have yet to visit the Sims then for the beaches alone I would have to say (and yes I know I am biassed LoLoL) it has to be worth it.
Several hours later when I eventaully had 5 minutes to sit down and briefly slip my heels off (why do I wear them for work ... at times I really do wonder!!) I was drawn to think about tonight in pub (The Pig & Whistle) when Cosmic Beres our good friend and latest addition to the DJ's plays his weekly set. I always look forward to Thursdays and Cosmic's choices he is just a little younger than Babette and I and always produces some truly wonderful sets that make great and relaxing listening. In addition to looking forward to Cosmic I mused on the recent dramatic change to the way The Pig & Whistle looks. Once again it started during a shopping trip (I am beginning to realise that I may have to Blog about those as Babette and I do a lot of shopping LoLoL) and Babs said 'I think we need a new image for the pub!' This one was a little trickier for us to settle on but after quite a bit of searching we came up with the new bar and related furniture which set the new theme and which frankly makes a much better use of the space within the pub area. There was quite a lot of work done but I am certain that anyone new arriving would think it had been like that forever because the design is just right ... all the elements mesh together and compliment each other and yet again we have our resident style guru and image director Babette Bellios to thank for the superb new look Pig & Whistle.
On that note I have several more ideas ... but for now I am off to The Pig & Whistle to enjoy Cosmic's set and hopefully see a few regular faces at the same time *S*
Wednesday, 14 April 2010
Wiping the cobwebs off the Blog ....
To be truthful nothing fundamental has changed but I was reminded of my woeful lack of Blogging by some wonderful articles written by two very wonderful and interesting friends in Second Life, Mericat Ireland and Jellie Arrowmint.
I recently updated the OFD website with new pictures and videos following a series of quite major changes in recent months to Oceans End and more recently to The Pig & Whistle.
One of the changes to the website was to properly implement the Contact Info form and the 'Other Questions' form.
This morning I was pleasantly surprised to find a message from Mericat telling me how she had mentioned The Pig & Whistle in her new Blog article and would I like to check it out.
Even with my wooly overnight brain still huddled in the warm corner behind my left ear Meri's Blog looked just lovely; even without her name at the top the lady's inimitable style shines through crystal clear.
Lots of great pictures are surrounded with a superb set of prose which bubble along in a bright refreshing way. By the time I reached the bottom of the article I was wide awake (well ... Awake enough to go jump on Charlie LOL).
After the Neanderthal had shuffled off in search of food I went back for another look and slid across on the link to Jellies Blog. You really have to read this lady; sharp style great energy and very engaging!
I will have put the links in for you to hop over with by the time thyou read this and if I can coax my brain into life tonight I will do some whizzy Blog link recomendy type thing in the sidebar (I know there is a proper way of describing it ... but I am old LOLOLOLOL).
In short.... These are great ladies and you can't do better than follow their spotlights (or is that Bloglights!!) onto the worlds we span - RL & SL!
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Thursday, 9 July 2009
Builder's Buddy ....
I had expected this particular task to be full of pitfalls and problems which would take some serious thinking time to work out. As it turns out it took just 5 minutes of searching to find 'Builder's Buddy' in the LSL Examples Library. Builder's Buddy is a fully fledged scripting solution for managing rezzable builds; aimed primarily at the ever tricky problem of moving large unlinkable builds into place it turns out to be exactly what I needed.
Builder's Buddy offers two scripts, one is the main rezzing/derezzing and package creation script and the other it's companion item script which manages positioning. I very quickly had a prototype system working which allows a control panel to store large quantities of packaged rezzable layouts and a simple but effective graphical selection system allowing the user to decide which package they want to rezz out.
I was truly astonished to find such a polished and rock solid script solution such as this freely available for use/adaptation. A little further thinking made me realise that many of the existing commercially available systems in Second Life where clearly modelled EXTREMELY closely on these scripts; some of the commercial products are particularly expensive as well! Undoubtedly there are many value added things in the commercial packages but to be truthful with such a large chunk of the rezz/derezz problem solved the rest of the bells, whistles and flutes are easy to write in. In less than 6 hours the access control list I needed to implement was working fine and the control of options on transfer was already handled by the original script so with maybe another 2 - 3 hours of fiddling with notecards and some info passing to managed theme package the whole thing will be completed and at ZERO cost!
It really does seem that with some persistence and experience it is possible to have an awful lot of things and systems in Second Life without it having to cost Lindens ... you just have to be prepared to do some research and apply some serious thinking and common sense!!
I can highly recommend to anyone looking to spend lots of money on either things or systems in Second Life to at least explore how difficult it really would be to create the solution yourself ... you may be surprised!!!
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Monday, 6 July 2009
Product update ...
The remaining hurdle which I anticipate will be overcome by the end of this week is a custom rezzing control for the various alternate furniture layouts, most specifically tied in with the colour change tables and chairs. These products allow any of the authorised staff members to rapidly switch amongst the available themes; a typical time to replace one theme with another is less than 90 seconds perhaps stretching to 120 seconds if the colour changer needs to be set up and the tables and chairs deployed.
All together we have bought to production a flexible theme delivery package which is open ended in it's scope and simple to use providing a confidence building experience for the staff and a polished performance for guests.
None of this has come without stress on our part ... the development of the system and the processes that surround it has been quite testing. I think it is however true that both Babette and I have learned a great deal about some of the limits that surround the ownership/security model that Second Life implements and on a personal note the challenges in delivering working scripts for the systems has been immense, but satisfying.
I think it only fair to pay tribute to the LSL Portal Wiki and all of it's editors and contributors. Without the LSL Portal nothing which has been achieved on the scripting side would have been possible. The examples are very good and altogether the portal provides an excellent and flexible programmers resource. I would also like to pay tribute to Babette's persistence with the themed builds. Some of these builds (in particular the latest 'Forest Glade') have proved extremely tricky to bring to fruition with a combination of challenges which include large quantities of alpha textures and the very high standards which she sets for herself in terms of finish and detail.
With at least another month perhaps 6 weeks of high summer to go I am confident that we will have a few more themes ready for the autumn/winter season and it is highly likely that we will be releasing a commercial version of the theme control system in it's entirety. I suspect it would be much too ambitious to take on the likes of 'HoloDeck' systems as there are some very accomplished and well accepted systems in that category ... however none of them are cheap! I believe our complimentary themed products will be appealing to people who are prepared to work with the system and who are happy to accept lower cost of ownership as a trade off against slightly more complex user interaction.
I am certainly looking forward to the challenge of commercialising our theme management products but I am equally certain there will be significant challenges along the way!!
A W E S O M E!!
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Wednesday, 1 July 2009
The long lazy summer is here ...
Monday, 22 June 2009
Despite Linden Labs...
Babette and I have completed the start-up phase of the new Theme Switchable format of our beloved Love's Trinity. It was the first project which we completed back in the Ikyoto days which was driven by design and passion rather than practicality ... 'Form over Function' ... We transplanted it with great care and pride to it's new home on OneFinalDarkness and we have carefully protected it ever since.
It was a chance comment by Shelly that triggered us into finally making changes to our much loved and adored Love's Trinity Temple area ... a comment and an echo back to memories of when we regularly constructed themed sky boxes.
Shelly asked if we had considered doing some more themed event builds and perhaps using the popular 'Holodeck' technology. I am pretty sure Babette and I said much the same thing "Hmmm .... That sounds like a good idea!". In short order several things happened; I looked into the Holodeck options and had to report they would be both prohibitively expensive and far too restrictive for the scope of our typical themes and, we both realised the ideal space to use would be Love's Trinity.
After a little more research we decided to use 'Primtechnics Platform Rezzer' package which is similar to Rezz Faux but has access list control ... Perfect to allow our regular hosts to swap out the themes without having to involve either of us.
Babette launched into action and created the 'Gothic Temple' variation of the original, specifically because she had already made preliminary design decisions after a request from another good friend Masiko who wanted to hold her wedding at Love's Trinity but wanted a Goth Theme. I helped out with the design of the production and packaging work flow plus the 'Theme Switcher Panel' to allow easy presentation and selection of the themes.
With the Goth variant ready to go I helped Babette to carefully package up our original and still much loved temple area and that now resides safely in the 'Theme Switcher Panel'. With the system tried and tested Babette and I have put a 'Moroccan Courtyard' theme together and have plans for at least 4 more already with great suggestions from Shelly and some natural choices springing easily to mind.
I think if it were not for our delight at turning Love's Trinity into a wonderfully versatile and open ended themed resource the weekend would have been a fiasco to cry over. With 5000 sims offline and confidence falling to an all time low events and clubs were deserted and performers and audiences alike were annoyed and upset.
In amongst the scant acknowledgements from Linden Labs (and pitiful indeed were the updates) perhaps not surprisingly there was no suggestion of a compensation package for all the lost hours when businesses, clubs, and the multitude of other diverse established Second Life ventures were unable to even log in to the system.
Well done Linden Labs ... Score 0 out 100 for customer concern and satisfaction!!
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Tuesday, 16 June 2009
Second Life and Shopping ...
In a lot of ways the answer to this is 'Yes - It is!'. There are few of the complications of Real Life with system level clothing being a perfect fit every time just as the designer intended.
All is not completely rosie of course once we move into the arena of sculpted and prim attachments/clothes and shoes. Once you move away from system level clothes/accessories then much of what you actually get for your Lindens is down to the skill of the designer/maker of the particular items. Without wishing to draw particular examples into comparison I think most people will be able to easily see that some prim shoes for instance are of a much superior quality to others and hence they attract a premium price.
So then back to the original question ... is Second Life a perfect match for the Shopping Experience. I think it can be, but, rather as in Real Life, you still need to either get some good recommendations or do some serious searching and wandering to find the best quality your money can buy. Designer shops/labels/sims abound in Second Life and there is a slew of fashion magazines published in Second Life to attest to the continuing popularity of 'Looking Good!'. Personally I enjoy the challenge of finding a special outfit or particular piece of clothing or some really nice shoes without having to negotiate with my bank to fund my shopping experience .... I can however see that for some it is a bewildering and un rewarding experience with some of the search results promising so much and in reality delivering some very mediocre offerings when you actually TP to them.
One way in which we can all make our shopping experience more productive, interestingly, is to invest a few lindens in one of the Fashion Magazines I alluded to earlier. The point about the articles (some sponsored) and advertsing they carry is that these represent high value in world businesses that not only believe they have a good product but are confident enough to put their money where their corporate bragging sits; they have a reputation to uphold so you can expect to get good quality items and good customer service.
There is one note of caution I would sound to all potential shopping addicts .... sometimes you might be well advised to think hard about what you are buying, because sometimes you really could make it for free!! I know we aren't all accomplished scripters or builders but occasionally it is easy to get mesmerised by all that is out there and spend your money on something which is actually very simple to construct.
One last comment before I rush off to get my latest pair of killer heels ... LoLoLoL ... take a friend with you. You won't need them to help carry anything but you may need them to help you remember where you saw that perfect bargain you wanted to go back for later!!! *S*
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Monday, 15 June 2009
Second Life mimics Real Life ...
One such incident occurred on Saturday; two days ago as I post this. Babette had arranged a live music event with a particular Second Life musical couple. The times had been agreed and ... I am being completely truthful here ... we BOTH forgot the time!! To make matters even worse we were both distracted from Second Life by important Real Life incidents just as the musicians were turning up (earlier than we had remembered) and started to demand tags for rezzing instruments. Both Babette and I understand that we were at fault for forgetting the time, however, the attitude from the musicians was in my opinion unreasonable. The IM's were strongly worded and the phrase 'Unforgivable' was liberally splashed around.
What is the point of this blog entry?
In short it is to draw attention to the many people who appear to have forgotten that club owners, sim owners and others who run/own other Second Life assets have a Real Life as well. More importantly Real Life comes first!!!!
Let me stress that for all the Second Lifers who are trying to treat Second Life as Real Life .... IT IS NOT REAL!! It IS A GAME!!
By all means ask what has happened when arrangements break down in Second Life; that is natural and reasonable. Please, PLEASE, PLEASE, however don't expect people to be hovering on your every word at the other end of an IM session; you will be disappointed and certainly anyone expecting anything else needs to get a huge shot of 'Reality' from the nearest pharmacy and get yourself shot up with some normal perspective.
I am certain that this will be one of my less widely appreciated blog entries ... I am equally certain that the individuals who displayed such unreasonable behaviour will not see it as such and will continue to believe that Second Life is the only thing that counts in everyones life !! ... Thank all the relevant superior beings both Babette and I and many of our friends in Second Life enjoy it for what it is, a game, and make sure that we enjoy our Real Lives as well.
Enjoy the Game, Enjoy Second Life ... Remember when the phone rings or the door bell goes you have to use your legs not a TP to go answer them!! *S*
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Wednesday, 10 June 2009
Second Life a learning opportunity ...
Not long after I had got into this list of things we do Meri turned round to me and said 'You girls are just so busy trying all sorts of new things in Second Life ...'; Meri is of course right! Indeed it is one of the most appealing things about Second Life; it provides opportunities to explore new things and learn new skills. In fact it's not just about opportunities ... to some extent unless you have an endless supply of money it is essential you learn at least some of the new skills that go with trying to run/promote a sim; it is prohibitively expensive to try to pay others to do all of the work required.
Neither Babs nor I believe in solutions being exclusively homegrown ... we tend to find there are still clear advantages to using some bought in skills usually in the form of objects for specific purposes which would otherwise take months perhaps to properly script. What we have both discovered though is that many of the items/services which are for sale in and around Second Life are not really that extraordinary ... they only survive because people don't have the inclination to push back against their own limits and try out new challenges.
A good example of this last is sculpties. There are a number of software packages and inworld devices which allow anyone to begin experimenting with the sculpted objects that Second Life has in it's rich repertoire of building blocks. Although I would agree that making sculpties is not 100% straightforward it really isn't impossible to produce some of the less complex shapes like cushions for seats or seat pads for furniture ... even parts for simple weapons are not that difficult to construct. I for one would always suggest that everyone at least has a go at all of the various building disciplines and other such related tasks that abound in Second Life simply because ... you will probably surprise yourself!!
It's not even just the skills and services and tasks that I would recommend experimenting with. There are so many different types of lifestyle represented in Second Life and of course there are no long term issues or problems to be experienced as a result of choosing to experience any of them. If nothing else everyone should at least visit as many sims as they can to see and be amazed at the bewildering variety and depth of peoples imagination and patience that have led to hundreds of unique and wonderful environments.
In short I believe Second Life is probably one of the most flexible and approachable learning experiences i have come across for some considerable time and for anyone thinking they may be a little past adapting to new things and ways or working/thinking .... think again ... Second Life will fire up your brains and turbo charge your creativity!!
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Monday, 8 June 2009
Weddings and wedding packages ...
... for quite some months now Babette and I have talked about the Ballroom area at Love's Trinity being rather underused. It is a beautiful romantic area with great views and a general sense of grandeur of the Greco/Roman times. We have started to arrange some events and have the great privelege of Elvera Lerner singing live here tomorrow 9th June.
Babette has already begun the planning for a program of music events to follow Elvera and during those discussions we started to explore the idea of using the ballroom area as a wedding venue. It is a natural fit in many ways with it's already romantic environs and vistas so it was conceptually simple to see how the area could become a gorgeous wedding venue. Once we had this vision Babette just took the idea and went into overdrive; she has already produced a Gothic Wedding Package that can be deployed into the ballroom area and there are plans for a series of alternatives with the option for bespoke packages.
As of right now we are still working out a framework of costs to reflect the amount of time we have put into and would need to continue to put into this concept to make it practical ... but also we want people to come and enjoy the moment and we appreciate not everyone has lots of Lindens to throw around.
I can highly reccommend asking to see the venue and it's options if you are considering a Second Life Wedding ... we would love to see you have a wonderful day and with all the other romantic areas around the OneFinalDarkness Estate I am sure you will have a superb romantic day to remember *S*
